BEYOND THE SCREEN
VR, AR, spatial interfaces, and emerging formats.
THE CHALLENGE
Flat windowing paradigms fail when ported to 3D spatial glasses, creating cognitive fatigue and eye-strain.
THE CHOICE
"Spatial interfaces must feel like natural acoustic materials that respond to glance, micro-gesture, and proximity without visual clutter."
Peripheral spatial intelligence: ambient computing that recedes when not in active focus.
Diegetic Light Rays: Menus that materialize as focused photon volumes only when the hand approaches.
Built a fully functional, low-latency spatial demo recognized for zero-motion-sickness UI ergonomics.
THE SYSTEM
Spatial Glass & Volumetric Glow
Optically compensated vector type rendered via SDF (Signed Distance Fields)
Dark-mode ambient luminescence with zero opaque panels
Snapping to physical eye saccades with subtle spatial haptic audio cues
THE EXPRESSION
Interactive volumetric prototype and comprehensive spatial design specification.
THE SCALE
- Filed 2 provisional patents around spatial gaze-assisted menu mechanics
- Awarded Best Spatial UX at Industry Showcase
- Established reusable spatial prototyping pipeline cutting iteration cycles from weeks to hours